Sketchup Blog - News and Notes from the Sketchup folks

Upgrading to SketchUp Pro 2014

As you may know, SketchUp Pro 2014 has been released. So now you may be asking, “how do I get SketchUp Pro 2014 up and running on my computer?” Excellent question. The answer is, “Well, it depends on whether...

… you have a SketchUp Pro 2013 license
If you have a SketchUp Pro 2013 license, guess what? You’re getting SketchUp Pro 2014 for free! As you may recall, last year we launched our first Maintenance & Support plan which includes major upgrades when they became available, just like SketchUp Pro 2014. If you purchased direct from the SketchUp team or online store, you should have received an email* with your 2014 license information and additional details on how to get 2014 running on your computer. Since this is a new major version of SketchUp Pro, it needs to be downloaded, installed, and licensed. Repeat it with me: download, install, license. Very nice, also very easy. If you haven’t received an email from us check your Spam folder, and if it’s still not there, check out our License Wizard which will send you all the information you need.

*Note: If you purchased your license from an authorized SketchUp Pro reseller, please contact that reseller directly to get your new license. If you’re not sure who that is, you can look up your reseller contact here.

Since the time between SketchUp Pro 2013 and SketchUp Pro 2014 was less than a year, all SketchUp Pro 2013 customers will receive a free upgrade to 2014. Remember, however, that the Maintenance & Support plan is good for one year. Don’t worry -- we’ll send you a friendly reminder on how to renew the plan, so that you can stay up-to-date with all the latest and greatest that SketchUp has to offer in the year(s) to come.


… you have a SketchUp Pro 8 or older license
If you missed our post on how SketchUp Pro Upgrades work these days, no worries. Basically, if you’d like to upgrade your license to work with SketchUp Pro 2014, you’ll need to enroll in our Maintenance & Support plan via the License Wizard. You’ll need your most recent license info, which you can look up yourself, or if you’re having problems finding it, you can request a copy.

At this time, a single-user license costs $95 to get on the Maintenance & Support plan, and network licenses cost $150 per seat. Enrolling gives you a perpetual SketchUp Pro 2014 license and one year of major version upgrades, maintenance, and support. Once you’re on the Maintenance & Support plan, you’ll receive an email with your 2014 license information, a link to download SketchUp Pro 2014, and your unique support code.

We’re super excited about SketchUp Pro 2014 and all that it has to offer. And of course, we’d love to hear from you, too! Visit the SketchUp Help Forum to join the conversation.


Posted by Tommy Acierno on behalf of the SketchUp team

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Psst… we’re tinkering with our 3D robots

You may have noticed a few changes on SketchUp.com today. Millions of people use SketchUp and the 3D Warehouse, so when we make changes we like to make sure that all our bolts are fastened tight. At the moment, we’re tinkering with our 3D robots and lubricating the orbit tool.

Check back soon for an update on what’s new...


Posted by Mark Harrison, on behalf of the SketchUp team

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New Book: SketchUp to LayOut

Take it from me—book writin' ain't easy. Matt Donley has done the SketchUp-using world a huge favor: his SketchUp to LayOut is an easy-to-follow, easy-to-afford e-book that should fit right between the other LayOut tomes on your bookshelf.

My own For Dummies book devotes two chapters to LayOut, which is an acceptable introduction, but which is by no means comprehensive. Michael Brightman's The SketchUp Workflow for Architecture and Paul Lee's Construction Documents using SketchUp Pro and LayOut are both aimed at professionals who want to produce complete construction documents without using other CAD software. Matt's book is the missing link. Whereas other LayOut books have addressed only architects, Matt wisely includes examples for three markets: architects, woodworkers and designers who work on kitchens and bathrooms. Smart.

SketchUp to LayOut starts with a guided tour that does a great job of welcoming folks who have never seen the software before. Very quickly, though, Matt jumps in with both feet, shining a light on the connection between SketchUp and LayOut by focusing on model viewports. As LayOut's raisons d'etre, viewports are all-important, but very few people have mastered them. This book does a great job of rectifying the situation.

Matt Donley is the man behind MasterSketchUp.com. He launched the book last week with a webinar watched by almost 500 people; you can catch the free video recording on the publication’s website. He's selling the e-book itself for $39, but you can buy it with a bundle of useful hatches, textures, styles, templates and other resources for $67. Paying $99 gives you access to a library of video tutorials that Matt is planning to create over the next few months. I can’t wait to watch them.

Congratulations, Matt. See you at 3D Basecamp!


Posted by Aidan Chopra, SketchUp Evangelist

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Join us in Vail for SketchUp 3D Basecamp 2014

A group of whales is called a pod. When lions congregate, they're a pride. Get several crows together and you've got a murder. So what's the proper term for an assembly of SketchUppers? A Basecamp, of course. And the next one is only about four months away.

SketchUp 3D Basecamp 2014 will take place April 14th, 15th, and 16th in the scenic mountain village of Vail, Colorado. Hundreds of the world's most dedicated modelers will spend three days teaching, inspiring, and entertaining one another. Some will ski; others will ride; many will simply sit in front of the fire and drink toasts in celebration of gathering with others of their own kind. Education and affirmation all in one.

Sound good? If you're reading this, there's a good chance it does. Registration for 3D Basecamp 2014 is now officially open, so there's nothing standing between you and the best mid-April of your life. Visit the event website to get all your questions answered, or go straight to the Registration page to claim your spot. See you in Vail!


Posted by Aidan Chopra, SketchUp Evangelist

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Modeling a laser-cut Halloween costume for my son

October is the time of year that all of my creative energy is focused into a single, solitary purpose: the design and making of an unreasonably complicated Halloween costume for my son. This year, I was determined to reflect his outsized interest in aviation by building him his very own airplane. Something with an open cockpit. Something with a propeller. Something vintage. I started by touring the 3D Warehouse, collecting models of airplanes that might be good candidates. I settled on a WWII-era F4F-4 U.S. Navy fighter because I liked its shape, and because the model I found (by D.James) was beautifully executed.

 I found this Grumman F4F-4 on the 3D Warehouse. It was modeled by D.James.

Opening it in SketchUp, I began the process of simplifying the plane down to its most basic forms by hiding or deleting stuff I didn't need. The landing gear and propeller went. So did the wire-looking thing (I'm not much of an engineering buff) that connected the tail to the cockpit canopy. Eventually, I grouped the remaining bits of airplane together and put them on a single layer that I called "Reference."

The first step was to strip away the details that I didn’t think I’d need.

Next, I set about creating a brand-new model of the fuselage and tail by using the Circle, Push/Pull and Scale tools to create a form that (more or less) matched the existing model. I worked right on top, using the original geometry as a snapping guide for the new. This didn't take as long as you'd think, and it resulted in a simple form that I could easily manipulate later on. For the wings and stabilizers (the smaller wings on either side of the tail) I traced basic, flat shapes; I knew I wouldn't end up making them aerodynamically correct, so I didn't bother giving them a realistic thickness. It is, after all, illegal for a two-year-old to pilot aircraft in the state of Colorado.

D.James’ model is very complex, so I made myself a simpler version (grey) by modeling directly over the original (blue). The wings and the horizontal stabilizers are just flat faces.

Not being able to find a decent model of a small child anywhere online, I used a toddler-sized cylinder as a scale reference as I scaled down the entire vehicle to fit him. "Rough" doesn't begin to describe the level of accuracy I employed at this stage of the engineering process; I basically held a ruler next to his waist and decided that he could squeeze into a ten inch tube. I did NOT at any time actually squeeze him into a ten inch tube. Mostly because I didn't have one handy.

At this point, I set about changing the proportions to increase the airplane's overall level of adorableness. To do this, I grouped together the body, wings and tail bits, made a copy off to the side, and used the Scale tool to stretch and squish the whole thing.

Starting with a squashed cylinder to represent a toddler, I used the Move tool to change the proportions of the airplane until it looked wearable.

At this point, I'd pretty much decided that the airplane would be made out of laser-cut cardboard (more on that later), so I continued modeling with the assumption that the wings and stabilizers would be 2D shapes, and the body would be a more organic, 3D form. This part of the process was the most time-consuming and fiddly—it was just a matter of tweaking the shape of each element until I was happy with the overall proportions of the plane.

The intermediate state of the airplane is actually very basic.

As I settled on a material and construction method, I spent a lot of time on the website of a New Zealand and US-based company called Ponoko. They offer laser-cutting and 3D printing services, and their material selection is terrific. Ponoko has also been a good friend of SketchUp since they launched several years ago. Frankly, I'd been waiting for an excuse to try them out; their offering seemed really slick.

Before I could go any further on the airplane project, I needed to know more about the material I'd be using: its precise thickness, what sheet sizes are available, and its cost. Weight and budget were my major concerns, so I settled on double-layer corrugated cardboard with a thickness of 0.264 inches (6.7mm) and a maximum sheet size of 31.1 x 15.1 inches (790mm x 384mm). Sheets that size cost $3.50 apiece, which is cheap, plus file setup and cutting, which is decidedly less so. When I uploaded a test file to Ponoko to see what this undertaking might cost, the average price per sheet of cut parts was about $25.00. I figured I'd need about ten. This was turning out to be a very expensive cardboard airplane.

The double-layer corrugated cardboard page on Ponoko’s website. Make note of the material thickness for accurate modeling.

Back in SketchUp, I set about figuring out how to build the project out of interconnected, flat pieces. I started with the easy parts: the horizontal section of the body, which included the wings, and the vertical section, which included the tail. These two components were the structural parts of the plane, so I made them out of three layers of cardboard, laminated together for stiffness and durability.

The horizontal fuselage sheets (which include the wings) provide the airplane’s back-to-front structural strength. The vertical pieces are necessary for forming the nose and tail.

To design the rest of the plane's pieces, I copied the 2D profiles that made up the fuselage, made them into faces, and extruded them to the same thickness as the cardboard. Each piece was an individual group at this point; I didn't bother making named components until I was further along.

The ellipsoid “fins” that march down the length of the airplane are the key to defining the fuselage’s sleek, rounded shape.

Next, I used the maximum sheet size for the cardboard to figure out which parts would need to be subdivided and re-assembled after they'd been cut. This task was made a bit simpler by the fact that the biggest pieces of the plane—the horizontal and vertical "slabs" I'd started with—were each made up of three thicknesses of material. I just figured out a design that would hide the seams on the outside, visible layers, while allowing the middle layer pieces to overlap enough to form a strong sandwich when I glued everything together.

Parts which would ideally have been cut from a single sheet of cardboard had to be broken up into smaller pieces due to the small maximum sheet size for that material. These were then sandwiched together with glue. The resulting triple-layer laminates ended up being very stiff.

One of the last steps in the design process was to design the slots that would allow all (or at least most) of the pieces to interlock together. Figuring that the kerf (the width of the cut made by the laser) would be very small in this material, I decided to make the slots exactly as wide as the material thickness. This part was actually kind of fun—it's the closest I've ever come to modeling a 3D puzzle.

There are lots of ways to cut slots in the pieces; I used the Line and Push/Pull tools in combination with the Copy and Paste in Place commands.

At this point, I began the delicate process of converting my groups into components; piece by piece, I exploded each group and then immediately made it into a component with a meaningful name. Where I had a pair of identical, flipped parts (this was actually the majority of the airplane), I made sure both were instances of the same component. The airplane is made out of 58 individual parts, but only 32 unique components.

Because the airplane is so symmetrical, most of the parts are flipped and duplicated component instances.

Just for fun, and because I knew it would look really cool, I copied the plane onto a duplicate layer, and used the Move tool to arrange the parts as though they'd been exploded out from the object's center.

All of the airplane’s parts, exploded outward for visibility.

To have something laser cut by Ponoko, you give them a vector file (EPS or SVG) with all of the parts laid out flat. They provide Adobe Illustrator templates for all three of their standard sheet sizes, which makes things a bit easier. In order to go from a 3D, assembled object in SketchUp to a series of 2D cutting files in Illustrator, I needed to disassemble the plane piece by piece. Figuring that it would be easiest to have the assembled and flat versions adjacent to each other, I made a copy of the airplane off to the side and proceeded to take the copy apart with the Move tool. I used the Move tool's rotation grips (and occasionally the Rotate tool) to spin pieces around so they lay flat.

I made sure not to forget any pieces by literally taking apart an assembled copy of the airplane, laying the parts flat on the ground as I proceeded.

Almost there. I drew a rectangle that matched the sheet size of the cardboard, turned it into component, and made a dozen copies. Then I went through the laborious process of figuring out how to lay out all of the airplane pieces in an efficient way. Having done some experimentation on Ponoko's website, I'd discovered that it's significantly cheaper to produce two copies of the same cutting file than it is to make two different sheets. Good thing, because it turns out that most of my airplane parts are symmetrical; they're mirrored copies that exist in pairs. To take advantage of this, I arranged all of the symmetrical pieces on five sheets and produced two copies of each; all of the "singles" fit on only two more. In total, I had twelve sheets of parts.

The grey rectangles represent 31” x 15” sheets of cardboard. Notice that there are five pairs of identical parts sheets, plus only two unique sheets (in the upper left corner). This significantly reduced the laser cutting costs.

Digging around on Ponoko's website a little more, I discovered a mention of something called "nodes" which help to keep slot-assembled parts from wobbling and falling apart. Basically, it involves adding rounded bumps to the slots in your pieces. The size, position, and number of nodes depends on your material and its thickness, and the website didn't provide any specific tips for my double-layered corrugated cardboard, so I made an informed guess and crossed my fingers: I settled on a node height of 1/16th of an inch, which, multiplied by two, represented about a quarter of the 0.264" thickness of the sheet. That's a lot, but I figured that cardboard is a pretty compactible material. I was lucky; the nodes ended up working perfectly.

Nodes help to keep the parts snug when the final object is assembled.

One at a time, I copied each sheet to a new SketchUp file, set my camera to a top, parallel projection view, applied a simple, white Style with no profiles edges or other effects, did a Zoom Extents, and exported a PDF at 1:1 scale. Then I opened each PDF in Illustrator, copied just the parts, and pasted them on a new layer in the template provided by Ponoko. I went through this process a total of seven times—once for each unique sheet I'd be sending them.

The sheets are exported out of SketchUp Pro as 1:1 scale PDF files. These are then opened in a vector illustration program like Adobe Illustrator or Inkscape.

In order for Ponoko to convert an Illustrator EPS (their required upload format) into whatever file they send to their laser cutters, you need to make sure all of the edges in your drawings are colored and sized correctly. Blue lines tell the laser to cut, whereas red lines are used for engraving. Just follow the instructions on the template and you'll be okay.

After uploading my files, putting in all my credit card details, finalizing the order, corresponding a few times with the friendly staff at Ponoko, and waiting a couple of weeks, a box arrived at my house. I opened it up and was nearly knocked over by the smell of laser-cut cardboard. It's an odd odor; not terrible, but definitely not pleasant. I quarantined the pieces in the spare bedroom and went to work punching everything out.

The accuracy of the cutting was astounding. I've never laser cut anything; I expected the pieces to look good, but the quality of what I got made me alternate between grinning and literally giggling. For a person who spent hundreds of hours in architecture school hacking away at cardboard, foam core, basswood and plexiglass with an X-Acto knife, the extravagant expense of laser cutting instantly justified itself. I was hooked.

I couldn’t believe the quality of the laser-cut parts that arrived on my doorstep.

It took longer to peel the paper backing off of the individual parts than it did to assemble the actual airplane (not counting the time it took for the glue to dry completely). With only a couple of exceptions, the parts slotted together exactly the way I'd designed them to. It was the most gratifying thing I've made in years.

It took me only a couple of hours to put the airplane together. The next version will have less glue—that was the most time-consuming part of the process.

As a devout follower of the Church of Making Things Overcomplicated, I decided early on that the airplane should have a custom-designed instrument cluster. And a steering wheel. And a working, motorized propeller. This is already a monster blog post, so I'll end the description of my process here. To conclude, a few photos of the end result.

The final result weighs somewhere between five and six pounds, but that includes the steering wheel, the propeller motor, and four AA batteries. My son (who’s two-and-a-half) had no trouble wearing it.

 I designed the instrument cluster entirely in LayOut, using layers of translucent details to simulate reflections, highlights and shadows.


Posted by Aidan Chopra, SketchUp Evangelist

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Announcing SketchUp 3D Basecamp 2014

Dreaming in SketchUp is a telltale sign. Trying to Push/Pull through physical walls is another. The symptoms of SketchUp addiction are many and varied, but one thing is certain: the only remedy is to attend 3D Basecamp, the world's premiere destination for all things SketchUp. Your obsession won't be cured, but you'll meet lots of other people just like you. Besides owning a holodeck, what could be better than that?

It gives me immense pleasure to announce SketchUp 3D Basecamp 2014. Our next shindig will take place from April 14th to the 16th in Vail, Colorado. We’ve booked an amazing venue in the heart of the Rocky Mountains—during ski season. We’ve made sure that there will be lots of meeting space, reliable internet, affordable lodging and terrific food. We’ve done what we’ve never done before: We’re announcing Basecamp six months ahead of time to give folks plenty of time to plan. This is going to be epic.

We’ve put together an FAQ that should answer most of your burning questions. For the rest, please use the “More Questions?” widget at the bottom of the FAQ page; we’ll answer them as best we can.

Update! 3D Basecamp registration is now open! Visit the website for more information, or go directly to the registration page to sign up. See you in Vail!


Posted by Aidan Chopra, SketchUp Evangelist

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Fabbing with friends: a WikiHouse for World Maker Faire

When we first heard about WikiHouse, we knew we wanted to build one. When WikiHouse’s co-founder gave an inspiring Ted talk this past May, we were inspired to build one. And when we read the WikiHouse modeling standards (make groups, use layers!), we knew that we just had to build one.

So as we sat down with the WikiHouse team this summer and talked about how we could collaborate for World Maker Faire, our goal was a no-brainer: design and build our own WikiHouse in just over a month.

The SketchUp WikiHouse for World Maker Faire. View more photos of this project here.

Kicking off the project, it was quickly evident that between the SketchUppers and the WikiHouse’rs, there were more than enough architects to go around. Aside from the reality that no one on the team had a CNC router in his garage, we knew we’d need a project partner with tons of CNC experience -- and one who wouldn’t laugh off the idea of hammering together a thousand cut pieces in the middle of Maker Faire.

Enter our friend Bill Young over at ShopBot Tools. We’d been itching to do a project with Bill since he caught us spreading saw dust all over Maker Faire Bay Area earlier this year. Bill’s practical experience with wood selection, tolerances, and project planning are nicely measured by his ability to engrave anything (onto anything) while generally believing that most things are possible. With the right mix of optimism and practicality, we started trading SKP’s back and forth, hashing out the trade-offs in various design concepts.

Concept 1: A custom tarp could be tricky, and would we even hear ourselves over a CNC in one bay?
Concept 2: Using 'Add location,' we noticed the lookout would showcase a cozy stretch city highway.
Concept 3: We were charmed by an iconic design with exposed sections, but this required too much wood and time.
The Constructible Model: Just right with all the right hooks, tabs, and S-joints.

With an ‘as-built’ SketchUp model set and 160 sheets of plywood sitting in Bill’s shop, it was time to derive cutting sheets and turn up the ShopBots. (Note: if you’re looking to prep your own model for CNC, the free WikiHouse plugin for SketchUp turns grouped geometry into neatly laid out cutting sheets).

Soon after we began cutting, it became clear that our two central constraints were time and lumber. Thankfully, our design and tools were well-suited to these pressures. The WikiHouse design standards call for modular elements that could easily be added, subtracted or adapted -- and because WikiHouse uses SketchUp as a platform, making in-progress changes was painless and quick. With a quick pivot for build phasing (agreeing what to cut next based on how much wood and time remained), the sawdust started blowing and the sheets started piling.

Ply piles in progress: only a small accumulation of the full project. See more photos from our cutting phase.

Some 1,150 cut pieces later, we are on our way to New York City after a fantastic month of collaboration between architects in the U.K., software engineers in Colorado, and woodworkers in Virginia. When we reach World Maker Faire, we’ll be joining forces with friends from the SketchUp community to show what open design tools, open design platforms, and a bit of courage can accomplish in just two days.

The right tools for the job: custom cut and engraved wiki-mallets for World Maker Faire.

Didn't make it to World Maker Faire? Follow the build progress.
Want to see more photos of our project to date?
Watch a timelapse of the SketchUp WikiHouse build.

Posted by Mark Harrison on behalf of the SketchUp Team

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A textbook for teaching SketchUp

We’ve spent a lot of time watching students of all ages take to SketchUp. Fearlessly, they dive right in, texturing polygons until they’ve created imaginatively robust landscapes, or even autofolding simple geometric structures into mind-bending helixes. Clearly, discerning kids aren’t waiting for permission to explore and design in 3D. We’ve also seen insightful teachers recognize SketchUp’s potential as a teaching platform, but for them jumping into a whole new way of learning isn’t as straightforward.

This fall, longtime SketchUp author Bonnie Roskes has introduced a comprehensive (and rather large) guidebook for teaching in 3D. For middle and high school teachers as well as college and university instructors, SketchUp 2013 Hands-On: Student Coursebook bundles basic and advanced exercises, along with step-by-step modeling guides and over 50 “DIY” projects that can be assigned as homework or classwork. Bonnie’s book also includes an Instructor Guide with all the solutions to these projects (so teachers can become 3D experts in step with their students).

SketchUp 2013 Hands-on -- a teacher's handbook/encyclopedia for teaching in 3D.

SketchUp 2013 Hands-on covers all of SketchUp’s tools and features with illustrated, step-by-step instructions. Need to challenge the more advanced modelers in class? Bonnie also provides an add-on guide to 35 popular SketchUp extensions.

SketchUp 2013 Hands-on clocks in at 505 pages, so there is a handy PDF version (that is much less expensive) and a better choice for students using the book on laptops or tablets. Bonnie can set you up with an evaluation PDF, or help coordinate discounts for bookstore or group orders: just send her a note. Bonnie has been writing about SketchUp for about a decade now, so we can vouch for both her books and her enthusiasm for helping teachers use 3D to connect and engage with students.


Posted by Allyson McDuffie, SketchUp for Education

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Teaching Dynamic Components to the web: a SketchUp summer research project

Hey there. My name is Brandon, and this summer I interned at SketchUp.

I attend the Colorado School of Mines and, as you might guess, I study computer science. Regardless of your major at Mines, all students are required to take a class on drafting. When I was offered a position on the SketchUp team this past spring, I was hesitant to believe I could accomplish anything in three short months. After all, it took me an entire semester to learn another 3D modeling program (which will remain nameless). Thankfully, SketchUp is as easy to use today as it was when I first opened it in middle school.

One of SketchUp’s most powerful feature sets are dynamic components, groups of geometry that have advanced functionality. To use a dynamic component today, you’d download one from the 3D Warehouse (or create it from scratch) and open it in SketchUp before you can change its parametric options. My summer research project was to investigate the feasibility of configuring those parameters from within a browser, before downloading the component to your computer. Another way of looking at it: can we teach a web browser to customize a dynamic component?

Here I am presenting a prototype of my research project to the SketchUp developer team

Last year, we unveiled the SketchUp Showcase which featured the prototype of a web-based model viewer that lets you to rotate and view models in a browser without having to install any additional software. It’s still a prototype, but this viewer offered me a basic way to display a dynamic component online, and then redraw it as parameters changed.

I spent a great deal of time making sure that when an input parameter changed, the browser displayed component transformed just as it would inside SketchUp. To pull this off, I thoroughly investigated how dynamic components work. This involved hours of playing inside SketchUp on my own and bugging numerous engineers for help. Reading through the source code didn’t hurt, either. This allowed me to properly rewrite the dynamic component functionality in JavaScript so that the behavior in a web browser would be consistent for users.

A screenshot of my research project in action: the configurator changes the material in a NanaWall dynamic component, then the component is re-drawn in a web browser

Proving that a web application could configure a SketchUp model was only one part of my research. I also had to investigate how to teach a web browser what a dynamic component is in the first place. You see, what our viewer prototype reads and displays is the geometry contained within a SketchUp file. But dynamic components are more than just geometry; they contain attributes like variable values and formulas.

To close this gap, I used SketchUp’s Ruby API to create an extension that exports the component along with its dynamic properties wrapped up in a separate JavaScipt object. The browser is then able to reunite the geometry from the exported file to its JavaScript counterpart, so the component can be parametrically manipulated. In a way, the extension acts like a moving truck. All the geometry gets packed and sent in one file, while all the attribute data gets sent in another. Everything ends up in the same place, albeit in pieces, and everything works just the same after being reassembled.

My extension exports a dynamic component to the web, packaging its dynamic properties separately so that they can be read by web browsers

This idea of using technologies that require no additional software fits pretty well with SketchUp’s development philosophy, and my research this summer hints at the potential of a SketchUp configurator for the web. For example, components could be viewed and modified on mobile devices, allowing people to share and collaborate more effectively. 3D Warehouse users might be able to manipulate components online, allowing them to find the right modeling asset even faster. Reporting tools could be built in to model viewers, allowing real-time cost analysis, helping designers keep projects on budget and on track.

There were many other highlights from my summer at SketchUp: helping launch SketchUp 2013, learning a ton about LayOut from architects and designers at the AIA National Convention in Denver, and mastering high-tech hardware configurations via our office espresso machine and 3D printer. All in all, I feel pretty lucky to have joined Trimble, and I’m curious to see what’s next from the minds behind SketchUp.


Posted by Brandon Rodriguez, SketchUp Web Intern

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SketchUp Pro for set design: A conversation with Andy Walmsley

Andy Walmsley (AndyWalmsley.com) is an Emmy award-winning set and production designer whose work has appeared in television, Broadway, Las Vegas, and beyond. Andy uses SketchUp Pro extensively in his design work, and, in this post, shares how he came to production design as a career and how 3D has changed his work.

Walmsley’s set model for America’s Got Talent, designed in SketchUp Pro

What kind of sets do you work on?

I’m very diverse, especially for someone in my field. I am essentially a set designer although there are many fancier names for my job: art director, production designer, scenic designer, scenographer. Most people in my line of work tend to specialize in one genre. For example, the guys who do Broadway theater set design rarely (if ever) work on TV sets. Television designers who do ‘drama’ don’t do entertainment shows (like award or game shows). And the designers who do opera and ballet don’t do musical theater. Movie designers just do movies. Rock n’ roll touring designers also specialize. I am very unique in that I design for major TV entertainment shows, Broadway musicals, Las Vegas spectaculars, museum projects, ice shows, cruise ship performances, theme parks, circuses, corporate events: essentially, I’ll design a set for any genre as long as it’s entertainment.

The production design for the Tennis Channel's Wimbledon Primetime

How did you get into set and production design as a career?

I come from a family of performers. My great grandfather was a very famous British comedian; my grandmother was a silent movie piano player; my grandfather a big band bass player; my dad was a famous comedian; and my mom a fire eater (yes, a fire eater). So I grew up backstage in Vaudeville theaters, TV studios and the circus. For a while I wanted to be a TV cameraman, so my mom bought me a little Lego TV camera crew and I built Lego TV sets and had my little plastic crew shoot my masterpieces. The models got more and more elaborate, and one day a family friend, magician Paul Daniels (the UK’s David Copperfield) saw my models and said, “You know, people actually do this for a living.“ I owe a lot to Paul and even more to Lego.


Have you worked on any projects that folks might have heard about?

Just a few. Most famously, I designed Who Wants to Be a Millionaire? (before I started using SketchUp). My original design for that show is the most duplicated scenic design in history, as the set has been built to every identical detail in 108 countries around the world. That set was also used in the Oscar-winning film Slumdog Millionaire. I designed for American Idol which is often considered the most successful show in the history of American television. I was nominated for three Emmys for that show and won the Emmy for ‘Outstanding Art Direction.’ I’ve worked on America’s Got Talent, So You Think You Can Dance, and a bunch of other well-known TV projects.

Walmsley's 2009 Emmy-winning production design for American Idol

I’ve designed about 14 Las Vegas shows now, which is more than anyone else I know. In theater my most famous show was Buddy — The Buddy Holly Story. That production was duplicated in 13 countries. My other big theater gig is Blood Brothers, a fantastic musical which is still running in the UK nearly 20 years after I first designed it.


What is your favorite part about your job?

The ultimate satisfaction for me is to spend a few days creating a model, virtually walking around every inch of it, then only a couple of months later find myself walking around the real set. Most of my sets are huge; they usually occupy sound stages that are 100 feet by 200 feet in size. To be walking around something that you visualized and that came out of your head (via SketchUp) 10 weeks previously is an amazing feeling of power. I think a lot of designers are megalomaniacs, and I think I can see why.

A concept design for an "extreme musical chairs" variety show

How long have you worked with 3D modeling software?

I initially invested in a full Mac set up in the 90’s. As if by destiny, the week my hardware and software arrive in the mail, I also landed a huge job and didn’t have the time to learn how to make the leap from a drafting table and pencil to digital tools. Then another job came in, and another, and from that moment I have never been out of work, but also couldn’t find the time to learn to work with the new tools.

Fast forward ten years. I had moved to The States to work on American Idol. Shortly after arriving, I purchased a bells-and-whistle drafting table and rented some office space at Henson Studios so that I could set up a model-making office. Pretty soon, I was being mocked by colleagues for still drafting on paper. I signed up for a Vectorworks course that the Art Directors Guild was offering and struggled for the first month. The instructor, Don Jordan, had the patience of a saint, and during one of the class breaks he showed me a new program that he thought I might find easier to grasp — and that was SketchUp. I remember staring at the screen like a caveman looking at the first wheel: I was in love immediately.

I’m musically inclined so I often relate my experience with 3D modeling to this metaphor: musicians can pick up some instruments and just instinctively be able to play them. I can grab almost any instrument that you blow into and get a tune out of it in seconds. But string instruments, I am hopeless with. SketchUp is just one of those instruments that I could play instantly.


Why is 3D important in set design?

Let me describe the process as it was prior to SketchUp Pro. I would go to a meeting about a new show and get briefed, go back to the office and start drafting roughly in pencil, then take those drawings to my two or three model makers (who I had to pay every Friday). They would then spend a week or longer building the models. I would take the model (often on a crowded London train) to show to the producer, he would inevitably want to make changes, I’d take the model back and the assistants would break the model apart to rebuild it with the adaptations. All of this was extremely time consuming, very expensive. Model materials aren’t cheap, and model-making employees (and their models) take up a lot of space. I also don’t miss constantly breathing in toxic glue and paint fumes.

One of Walmsley's older, physical production models for American Idol

Now with SketchUp Pro, I don’t even need an office. I go for the initial briefing and can usually turn around a very complex SketchUp model in one (or max) two days with no office, no employees, no equipment, no fumes. The best part: I can now email designs to my producer without travel and I can make changes by quickly editing the SKP file, often in a hotel, an airport or a Starbucks. Now, that is Freedom. I have said it many times, and it sounds a bit overdramatic, but SketchUp literally changed my life.


Tell us about a particular design problem that you’ve been able to address in SketchUp.

Glossy floors. So much of entertainment involves GLOSS. We love glossy floors and reflective surfaces: it’s all glitzy showbiz stuff. It’s also a curious modeling problem to solve. Sometimes I will assign the stage floor a smoky, transparent surface and then copy the entire model above and scale it inside out underneath my transparent floor. It will really look like the above scenery is reflected in the floor but really you are looking at a complete copy of the model under the floor.


Do you have any advice for other SketchUp users?

My problem is that I have gotten super fast on SketchUp, but done so using my own little tricks and not really utilizing the software properly. Have you ever seen a bad driver in a car? They can drive well enough but they are using the wrong hand on the wrong side of the steering wheel. Doesn’t seem so safe, right? That is me with SketchUp: I make it do great things, but I always think there may be a better way to save time beyond just working quickly. One of my resolutions this year is to get some one-on-one training from a real expert to help me master some of the fundamentals. That should help me get up to super, scary modeling speed but with my hands at 10 and 2 on the steering wheel.

Posted by Mark Harrison, SketchUp team

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