Sketchup Blog - News and Notes from the Sketchup folks

Design a better bus stop

Last week, one of the organizers of Next Stop Design wrote to tell us about their website. In their own words, Next Stop Design is "an experiment in 'crowdsourcing' the best ideas and designs to build a better bus stop". The website lets anyone submit a design in any medium (even pencil and paper are A-OK), and also encourages folks to try SketchUp if they're game for trying out 3D modeling. Check out some of the entries; they're neat.

University of Utah Teepee by hopkinp

A reminder (while we're on the subject of online design submissions): We launched the Design IT: Shelter Competition a couple of weeks ago. The last day to submit is in August, but don't let the absence of a looming deadline deter you from getting started -- good ideas sometimes happen before 3 am.

Posted by Aidan Chopra, SketchUp Evangelist

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More 3D cities in Europe

Warsaw, Prague and Oslo have joined the growing list of phototextured cities in the 3D Buildings layer of Google Earth. Like other major cities these 3D models are predominantly autogenerated, yet they also contain a number of Google SketchUp models generated by the user community. While the autogenerated models are good quality, user-generated models are often better because ground-based photos can produce a higher quality model than ones generated using aerial imagery.

Oslo

Warsaw

These new cities join other major European cities viewable in 3D, including Munich, Hamburg, Berlin and Zurich to name a few. If you've never visited these cities in-person, have some fun flying around and exploring them virtually.



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Summer Road Trip!

Are you planning a U.S. National Park tour this summer or a road trip with family and friends? If so, you might find yourself stopping by the new Blue Ridge Parkway Visitor Center, which serves the area from the Shenandoah National Park in Virginia to the Great Smoky Mountains National Park in Tennessee - designed by architecture firm Lord, Aeck & Sargent.

The team at LAS also designed the new Discovery Center and Ben Brady Lakeside Pavilion at the Chattahoochee Nature Center. Both the Visitor Center and the Discovery Center are targeting LEED Gold certification.




Thanks to Vikram Sami from Lord, Aeck & Sargent for submitting these case studies!

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See the steps to model for Google Earth

If you've wondered what the process really looks like for getting a 3D model into Google Earth, you should check out this new video (also included below). You'll see a building created from scratch in SketchUp, pushed up for review, and placed in Google Earth for all to see. It's soup to nuts. The building is very simple and the reference photos are great for modeling (if I do say so myself).

This video provides step-by-step directions describing how to use photographs, Google SketchUp, Google Earth, and the Google 3D Warehouse to create and upload a model for consideration in Google Earth's 3D Building layer. Check it out when you have a chance.



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Take your 3D with you

We've released a new feature in the Google 3D Warehouse that enables anyone to embed an interactive view of any 3D Warehouse model on a webpage or blog. Here's an example of how it looks on our blog:



Here's how it works:

You've probably seen these two buttons on a model's details page:


The "Link" button shows you the URL for the current page. The "Include" button expands to look like this:


If you've ever embedded a YouTube video on a web page, this should be familiar to you. You'll select the type of embed (a static image, a 3D view, or a view using the Google Earth plugin), copy the HTML, and paste it into your site. This Help Center article contains more details.

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Taking it further with LayOut clip masks

A few weeks ago, one of our developers posted about using clip masks to crop photos and models in LayOut. In this post, I'm going to take this one step further and show you how you can use clip masks with Google SketchUp models to create cutaway views and vignettes.


Here are a few things I threw together with SketchUp models and clip masks:

Cut Away Views


Vignette

To create these types of effects, just stack two models and apply a clip mask and a new look or view to the model on top. Here are some tips to help you along:
  • To stack identical model windows, use the copy - paste method. The pasted model will be placed in the exact page location as the first model and on top.

  • When creating cut away views or vignettes, use LayOut Layers to organize the stacked models.

    1. Place the "base" model on an underlying layer.
    2. "Copy" the model.
    3. Lock the layer and turn off the visibility so that this instance of the model does not interfere with the design of the clip mask.

    4. Activate a layer above the locked layer. This is where you will create your clip mask.
    5. Select the "Paste" function. This will place a model instance used in your clip mask.


    6. Maintaining this model in place, create your clip mask.
    7. After you have created your clip mask, turn on the base layer visibility.


    8. Finished!
  • If you want the shape of the clip mask to follow line work in the model, you can change the model rendering to Vector. This will allow you to snap to and trace along the model's edges and endpoints. You can then switch it back to Raster mode and set the clip mask.
I hope you've been enjoying our recent LayOut tips and tricks posts. Also, don't forget about our special $100 off promo on a single-user license of SketchUp Pro 7 (LayOut is included with SketchUp Pro) - it ends next Friday. Read all about it in this blog post.

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Land of the Rising Sun in 3D

Earlier this week we released tens of thousands of new 3D buildings in Japan. Major Japanese cities such as Tokyo, Osaka, Kobe and Kyoto have joined the growing list of cities and towns prominently displayed in Google Earth's 3D buildings layer.



The highlights of these cities are our user-contributed SketchUp models that were submitted via the Google 3D Warehouse for publication in Google Earth.

Check out this temple in Ancient Kyoto:


Or, this one by a modeler named Seagate:


If you're thinking about contributing to any region of the world, from anywhere on the planet, we've recently improved and simplified the overall process for model submission and acceptance. So, give it a try...it's a ton of fun. For those of you already with us, keep em' coming. Your world is looking great!


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We've retooled the 3D Building Pipeline

This is a long post, so grab your favorite beverage and settle in.

Over the last 6 months we've been hard at work "retooling" the 3D building pipeline. We use the phrase "3D pipeline" to describe the process a model goes through when it's been published to the Google 3D Warehouse (assuming it was marked "Google Earth-ready").

The now outdated process for reviewing and publishing your 3D building models to Google Earth's 3D Buildings layer involved a number of manual steps and was inconsistent in terms of release dates. Further, and more importantly, far too many models were getting "lost" in the pipeline and remained in an idle state for long periods of time. We're keenly aware of how frustrating it is to publish a model and wait for Google to review and publish it. So, late last year, we set off on a mission to resolve these issues.

While this may appear simple on the surface, I can assure you that it's not. You might be surprised at the number of steps a model goes through from your publishing of it, to the model appearing in Google Earth. We like to be as transparent about the process as we can, so here is a high-level overview of those steps for your inquiring minds:

  • KMZ creation - The very first thing that we do when you publish a model to the 3D Warehouse is create a KMZ file. This allows you and others to download/view your model in Google Earth.
  • Model review - Next, a team of people review the model to ensure that it adheres to our acceptance criteria (more about that later).
  • Duplicate check - In this step, we identify where duplicate and/or overlapping models exist. There's more of these than you might imagine, like 163 Eiffel Towers for example. This is also where we need to make decisions about which model is the best, and why some folks see a "better model exists" appear as a judgment on their model detail page . You'll be happy to know that when a user-provided model exists that is equal to or better than an auto-generated model, we will always choose the user model.
  • Test build - After checking for duplicates, we "ingest" all of the data that has passed through the previous step to a test server where it receives another review. A small number of models will actually fail in this step for a few different reasons - it may be too complex for example, or have bad textures. While the evaluations prior to this point in the review process have been visual, this step checks for issues that might effect display, performance, or both. It's also where we make sure that cities are where they belong, that no space elevators shoot into space, and no Godzillas appear in Tokyo.
  • Build and push - Finally, we push the models into our data centers so that they appear in your Google Earth client. Our data centers are spread out around the world so that, wherever you are, you can have a good experience in Google Earth.
What does all this mean to you? The new, automated, 3D pipeline will allow us to review and publish your models faster, and with far greater predictability. Specifically, the new system will enable us publish data on a *weekly* basis and, in the near future, even faster. So, with the exception of the one week per month where we need to conduct maintenance, we plan to publish models each and every week going forward.

Lost Models
Prior to this effort it was far too easy to find a model in the 3D Warehouse that appeared to be in a perpetual state of "awaiting review." Some models have been in this state for months or even years (ouch). So, in addition to retooling the process, we also scrubbed the 3D Warehouse for each and every geo-located model and sent it through our review process again. We scrubbed, and scrubbed some more, to make sure that every model that deserved to be in Google Earth was in Google Earth. Some of you noticed that a large number of models appeared in the layer in May because of this change. In fact, since we began this effort, we've *doubled* the number of user-generated models that appear in Google Earth today.

At this point we've completed our scrub and we're confident that every geo-located model has been reviewed. OK, full-disclosure.... there are a number of models that, for a variety of reasons, aren't added to the 3D Buildings layer *after* they have passed through our initial review (see "Test build" above). They look great visually, but have some other issue that may be preventing them from being successfully ingested into the layer. But, if you happen to own one of these models, fear not, we're working to identify what may be causing this. At a minimum, we'll want to update the feedback mechanism to make you aware that there's an issue with the model that's preventing it from appearing in Google Earth.

Acceptance Criteria
While some models have been overlooked, many others have been judged more rigorously than we'd like, so we modified our acceptance criteria to be a bit more lenient than it had been previously. We also developed and documented training material to ensure that we were applying a consistent approach in reviewing your models. It's still imperfect but I'm confident that it's far less subjective than it may have been before. As noted previously, we then ran all models that had been rejected through the pipeline again.

"So how has the acceptance criteria changed?" you ask. Good question. We plan to introduce some sample collections very soon that will serve as examples for what we deem acceptable, and highlight how to improve models that may need a little more work. It's not an easy job and it's one that we take very seriously. We're constantly balancing our desire to include as many models as possible, with an effort to establish a level of quality where, when combined, all of the 3D building data is visually harmonious. Geo-modeling is quite different than traditional SketchUp modeling, and we're seeing an increasing number of really fantastic phototextured models being published. Geo-modeling is definitely catching on!

In closing, we have several other features that we'll share with you soon, but suffice it to say that we've heard your pleas on the 3D Warehouse Group for faster turnaround and greater transparency in our process; we hope that you'll be pleased with the steps we've taken thus far.

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Announcing the Design It Shelter Competition

We teamed up with the folks at the Guggenheim Museum to create a design competition that's open to people everywhere. Design It: Shelter Competition challenges participants to create a simple shelter for a specific geographic location anywhere in the world. Entries are 3D models designed in Google SketchUp, geo-located in Google Earth and uploaded to the Google 3D Warehouse.


Visitors to the competition website are able to view images, animations and descriptions of entries all in one place. With the help of the Google Earth plug-in, the 3D models themselves are visible right on the page. For the first time, you won't need to download a model to be able to see it "in the round".

The inspiration for 'Design It' comes from Frank Lloyd Wright's iconic assignment for the apprentices at Taliesin, his architecture school in Arizona and Wisconsin. Students design and physically construct shelters – small, simple buildings – as part of their studies. Then they live in them.

This competition coincides with the Frank Lloyd Wright: From Within Outward exhibition currently on view at the Guggenheim Museum in New York. Also on display is Learning By Doing, which focuses specifically on the student-built shelters at Taliesin. If you're in the area, be sure to check them out.

This video talks about what you need to do to get started:



Submission
To enter the competition, you need to fill out the submission form on the Guggenheim website. You must provide:

  • information about yourself (name, email, country, etc)
  • a description of your shelter
  • a link to your SketchUp model on the Google 3D Warehouse
  • at least one, and as many as four, JPEG images of your shelter
  • a link to a video of your shelter on YouTube (this is optional, but highly encouraged)
Program
Competition entries should:
  • provide a place for someone to study and sleep
  • be sited anywhere on Earth
  • have no more than 100 square feet (9.3 square meters) of enclosed space
  • be no taller than 12 feet (3.6 meters) high
  • not include water, gas or electricity
Timing
The competition starts today, June 8th – Frank Lloyd Wright's 142nd birthday. The deadline for submissions is August 23rd of this year. Two prizes will be awarded: the People's Prize, decided by public vote, and the Juried prize, selected by the members of a panel of architecture and design experts. Public voting for the winner of the People's Prize runs from September 7th to October 10th, and winners will be announced October 21st – the 50th anniversary of the Guggenheim Museum.

Judging
The judges will consider entries in light of five major criteria:
  • The relationship of the shelter to the built or natural environment around it
  • Innovative design
  • Thoughtful use of materials
  • Adherence to the project specifications
  • Quality of the SketchUp model
Prizes
Two prizes will be awarded:

The People's Prize: Current students from the Frank Lloyd Wright School of Architecture will select ten shelters from among all of the entries. The public will choose one of these ten to receive the People's Prize by voting on the competition website.

The Juried Prize: A panel of architecture and design experts will choose the winner of the Juried Prize from among all competition entries.

Both prizes include:
  • airfare and two nights' accommodation for two in New York City
  • behind-the-scenes tours of both the Guggenheim Museum and the Google office in NYC
  • complimentary admission to selected NYC museums
  • a Google SketchUp Pro 7 license
The winner of the Juried Prize will also receive USD$1000.

Questions? Check out the competition FAQ. Good luck, and have fun.

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The SketchUp team goes to Google I/O

Last week was Google's annual developer conference: Google I/O. This year was my first year attending and, I have to say, it was a fantastic conference. There were lots of inspiring sessions and presentations on Google's numerous APIs. On the 1st day keynote, each attendee was given a complimentary new android phone. Google Wave was announced on the 2nd day keynote. Dozens of developers were showing off their work in the Sandbox demos. All of this combined with great food, snacks and bottomless pots of coffee made the conditions for innovation perfect.

This year, the SketchUp Ruby API didn't have its own dedicated session. However, we were mentioned several times in the Geo API and O3D talks. Also, few of our long time users were able to attend the show and represent SketchUp in the Developer Sandbox demo area. Todd Burch, Rick Wilson, and Chris Fullmer from Smustard.com took turns showing off the work they do using the SketchUp Ruby API. We'd like to thank them for taking the time out of their busy schedules to attend.

If you want to check out the sessions go to this website (session videos are going live on a rolling basis). All of the Developer Sandbox interviews can be found here. Also, if you're interested, check out some of our favorite photos from Google I/O.

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Featured Modeler: Newfangled

Newfangled is a 3D Building pioneer. From the earliest days of modeling with SketchUp for Google Earth, Christian (aka "Newfangled") started creating the buildings in his home town of Edmonton, Alberta in the Great North of Canada. In fact, part of his motivation for modeling was to put North America's most northern city on the map. To date, he has placed over 150 models in the 3D building layer of Google Earth and Edmonton's metropolitan status is easy to see.


"I got started after a trip I took to Calgary," Christian said, "I was actually looking for a place for dinner, and when I searched in Google Earth all these buildings started popping up. I thought it would be cool to have the same thing in Edmonton. I actually got in contact with IntoTheWest, who put up the buildings in Calgary." You may remember that Andrew (aka "IntotheWest") was our first Featured Modeler.

"The first model I created was my apartment building," Christian continued, "and once that was done I realized how easy it was and started doing the surrounding buildings. I walk to work, so I took pictures along the way, modeled those buildings, and from there I figured I might as well do the whole downtown."


Having Edmonton on the map remains a prime motivator for Christian, but he also enjoys the process of modeling in its own right. "It's relaxing. I'm a Gen-Y guy, so a lot of my friends play XBox or World of Warcraft, but what I do for fun is make buildings."

Christian is a mechanical engineer so he was familiar with CAD before he got started. After watching some of our online video tutorials and getting some hands-on practice, he was up and running.

"I picked up SketchUp pretty quickly. And once I got the hang of taking pictures that would make good textures, the process was pretty smooth, although some of my earliest buildings make me cringe a little now. Getting around trees and power lines with the camera isn't easy, so I use GIMP (a free image manipulation tool) to edit the photos before I apply them to my models in SketchUp. And I also use repeating textures to cover tall buildings."


In addition to modeling Edmonton as it exists today, Christian has begun reconstructing historic locations.

"I like the idea that I can reconstruct something that is no longer there. Using historic information I am able to bring buildings back to life." His collection on Historic Edmonton can be found on the Google 3D Warehouse. Along with a collection of proposed structures in his Future Edmonton set. "You guys should allow Google Earth to show past, future in addition to current buildings." He's right, we should.


"Recently I completed a local River Boat attraction and our Convention Center. It's great that someone planning a trip here could do a search and get informed about what's around." Christian is planning to keep on building, in fact, the mission statement on his blog is "Edmonton - one building at a time... Or maybe sometimes two."

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Just how popular is it?

Since last year, the Google 3D Warehouse has shown the number of recent 7-day views and downloads for every 3D model. Today (tweeted), we expanded this feature to show graphs of views and downloads over time. To see this, go to any 3D model details page (I've always had a fondness for Saint Basil's Cathedral), check out the "Views" and "Downloads" numbers in the blue box, and click the graph button to open the data window. If you're an owner or a collaborator, you can get daily numbers in CSV form by clicking "Export a .csv file of this data" in the graph dialog (yes, we do love you, 3D contributors).


I found some of the graphs and numbers interesting. Last year's spike in popularity for a model of the National Stadium in Beijing is pretty easily explainable, but I had to do a news archive search to remind myself why this Colosseum model got so popular last November. More and more people are using this milk truck to play Monster Milktruck. And this toilet has proven itself appealing; it gets hundreds of views a day, and it looks like most people who view it also download it. Some mysteries remain; this has always been a nice model, but why did it get popular in mid-April?

Whether you're a model creator interested in how many people have seen your work, or a curious bystander, we hope you enjoy this new feature!

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